/*
 * Copyright (C) 2023 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
@file:RestrictTo(RestrictTo.Scope.LIBRARY_GROUP)

package androidx.compose.remote.frontend.capture.shaders

import androidx.annotation.RestrictTo
import androidx.annotation.RestrictTo.Scope
import androidx.compose.runtime.Immutable
import androidx.compose.runtime.Stable
import androidx.compose.ui.geometry.Size
import androidx.compose.ui.graphics.Brush
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.Shader
import androidx.compose.ui.graphics.SolidColor

@Stable
fun RemoteBrush.Companion.solidColor(color: Color): RemoteSolidColor = RemoteSolidColor(color)

@Immutable
data class RemoteSolidColor(val color: Color) : RemoteBrush() {

    override fun createShader(size: Size): Shader {
        throw UnsupportedOperationException(
            "SolidColor not supported for Shader, use Color directly"
        )
    }

    override fun toComposeUi(): Brush {
        return SolidColor(color)
    }

    override val hasShader: Boolean
        get() = false
}
